Drexel game designers win $10K top prize at Intel University Showcase

The team of eight students accepted the award at the annual Game Developers Conference in San Francisco.

April 13, 2016 | Technical.ly by Albert Hong

After their advisor, Dr. Jichen Zhu, rejected a handful of pitches for the game they’d create for their senior project, Drexel student Andrew Lichtsinn and his classmates didn’t have much confidence in one of their new gameplay ideas: a “dynamic splitscreen” that would change the size of players’ screens as they suffered damage in the game.

So the students, which call themselves 51st and Fire, were surprised when Zhu heard the idea and immediately gave them the go-ahead to develop the concept further into a game.

That game is Mirrors of Grimaldi, and it won first place for Best Gameplay at the Intel University Games Showcase on March 17 at the Game Developers Conference in San Francisco.

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